2023-11-20 05:53:26

NPCs in Zelda: Tears of the Kingdom Are More Vivid Than Ever
In an engaging discussion with Nintendo Dream, Hidemaro Fujibayashi, the director behind the highly-anticipated game The Legend of Zelda: Tears of the Kingdom, shared insights into the development team's aspirations for the game's open world. Fujibayashi emphasized the team's efforts to create a game environment where non-playable characters (NPCs) are dynamically interactive, conveying a sense that the world of Hyrule is authentically inhabited.


The director explained that the NPCs in Hyrule are not merely static figures; they have routines and dialogues that reflect the ongoing life and history of the game's setting.
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Fujibayashi: With Tears of the Kingdom picking up after Breath of the Wild, we aimed to illustrate how life continues for the characters in Hyrule. That means showing that each character has a life of their own, beyond their interactions with Link. Accordingly, we have designed dialogues that evolve with the unfolding narrative.
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This detail-oriented approach to character development adds a layer of depth to the game, ensuring that players can enjoy a more immersive and responsive world. ️
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